Learn (or teach) the basics of Game Programming with this free Phaser tutorial.This book was a result of three things that happened to occur around the same time:First was the problem that came up with our HTML5 workshop. The original lecturer bailed at the last minute and we had problems with finding a replacement. We even considered the worst case, cutting out the hands-on portion leaving us with a morning “workshop” consisting only of talks from people in the local gaming... Topic: game development
Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, and sound. The book features the source code to 11 games. The games are clones of classics such as Nibbles, Tetris, Simon, Bejeweled, Othello,... Topics: python, game development
Мы обсуждаем игровые движки и графон. Ну точнее, мы просто представляем гостей, а обсуждают уже они: Ренальдас Зиома из Unity, Денис Шергин из Unigine, Олесь Шишковцов, Сергей Кармальский и Николай Муравский из 4A Games.Ведущие – Сергей Галёнкин и Михаил Topics: podcast, gaming, game development
Mobile Games are turning into universal attribute in the today’s scenario. Individuals like to invest their time playing games on their smart devices. So take look which are the trending tools to give more and more amazing experience to the players. Topics: Mobile Game Developers, Mobile Game Development, Android Game Development, iOS Game Development,...
Somewhere between high-level game concepts and low-level coding lies a region of design that's really at the core of the interactive medium. In this part of the forest we find that casual relationships, feedback cycles, information propagation, and emergence mechanisms reign supreme. This is what I call dynamics, the rules and principles that govern the way in which structures change through time. A new language emerging here, and we are just now getting to the point where we can really use it... Topics: GDC, game development, Will Wright, 2003
Dom talks about the beginnings of TheCodingMonkeys, Marcel tells us about what he's working on and reveals his new game "Rules". map grows to like producing video documentaries, but isn't quite awesome at it. Yet. Topics: Game Development, Carcassonne, TheCodingMonkeys, A MAZE
http://www.amazon.com/dp/1942825048Board games and games in general are witnessing a rapid growth in sales thanks to families and individuals seeking out lower cost forms of entertainment. Topics: game design, game development, Game Creation Manual
A conversation with Unreal Engine legend Sjoerd "Hourences" De Jong. Sjoerd talks about his upcoming game The Solus Project, the games industry, and shares his knowledge about how to build game worlds in an effective way. Topics: Unreal Engine, Game development, Level Design
byJoshua Tanenbaum, Magy Seif El-Nasr, Michael Nixon
Over the last 20 years there has been an expansion of network mediated social activities, and an accompanying explosion of research interest into the poetics of networked communication. Of particular interest is the rise of what have come to be known as “virtual worlds”: persistent graphical environments populated (and often partially authored) by large communities of individual users. Interactors in these worlds are embodied as avatars: digital puppets or representations through which the... Topics: virtual worlds, game development, non-verbal communication
11 discs of game assets from Acclaim Entertainment obtained in its bankruptcy auction by 'ASSEMbler'.It's full of various things like renders and high resolution art, renders, skins, and other files from approximately 1995-2004. Primarily for N64.Included also is a video with information obtained from https://www.youtube.com/watch?v=Qt4HVLe9m2AThere are discussion threads about each disc on the website 'ASSEMblergames':Disc 1:... Topics: acclaim, acclaim entertainment, games, game development, n64
byAndroid App Development, Android Application Development Company, Android Game Development, Mobile Game Development, Mobile App Development
There is no doubt that Android Game Development is a deal that no company can ignore. Catch exclusive and robust Android Game Development and design’s benefits to leverage the revenue of business on cyberspace. Topics: Android App Development, Android Application Development Company, Android Game Development, Mobile...
What Make Makes It Fun dives deep into the art of game development. We discuss issues such as level design, UI design, game flow and more. Topics: game development podcast, game, development, podcast, game development, iOS, xbox, 360, ps3,...
In This Issue: Editorials - Games of Year's Gone By - Tuntis' Rant Reviews - Bridging the Gap! - Game Maker 7.0 Tutorials - Game Maker - Drawing: Surfaces - Integration with Vista's Game Explorer - C++ Hello World Topics: Game Development, Game Design, Game Maker, GML, Magazine, GMking
Todo apaixonado por games, algum dia, jÃ¡ imaginou criar o seu jogo dos sonhos, criando seu prÃ³prio universo, enredo, roteiro e trama. Neste podcast, embarque em um brainstorm completo para a criaÃ§Ã£o de um jogo dos sonhos, sem limites para a imaginaÃ§Ã£o. E se vocÃª quiser participar com algum detalhe a mais, ajustes, crÃticas ou qualquer outro ponto que ache necessÃ¡rio, nÃ£o deixe de comentar, ou enviar um email para email@example.com Topics: n-cast, ncast, n-party, nparty, brainstorm, gamedev, game development
Game Making Forums Detailed Games Review: - Vivid Conceptions - Boingo - Easter Avenger Introduction to Game Publishing Eo: The Evolution Spotlight Guide to a better Game Design Useful Game Maker Stuff Game Makerâs Benefits Topics: Game Development, Game Design, Game Maker, GML, Magazine, GMking
Editorials - Teamwork - Part 1 of 2 - Game Maker 7 Resources - History of GMKing Tutorials - var and globalvar - My game and User Account Control - How to make a good FPS - Script of the Month - CSV: Extreme Data Storage - Effective Screenshots - Advanced Sine and Cosine - Game Maker 7 Tips: Distribution - Your GM6 Games with Vista Reviews - Streets of Pavilion City - Falcon Squad: Beta 3 - Hard Hat III - Mad House - Forted - Heroes of Might and Magic V Interview of the Month - Damaged about HH3 Topics: Game Development, Game Design, Game Maker, GML, Magazine, GMking
Table of Contents Editorials - Navigating Free Resources - Running a Web (Browser) Game Tutorials - C# Hello World Tutorial - GM Script of the Month - GMâs Binary File Functions - Quick Tips: Developing a Game - Guide to Addictive Games - XML vs. INI - Game Manuals Reviews - Sapphire Tears - Gregg the Egg Interview of the Month - David "Mr.Chubigans" Galindo Topics: Game Development, Game Design, Game Maker, GML, Magazine, GMking
Learn game programming on Windows, Mac OSX or Linux.Needs no without pre-existing knowledge.This is text-based material made for workshops with coaches/mentors but can be used for self-learning in combination with LoveToAndroid . Topics: tutorial, game programming, learning, tutorial, workshop, code, gamedev, game development, game code
In this episode we discuss open world games, going to game expo's as exhibitors, and chat about the witcher 3, and super fight. Topics: egx, gaming, rezzed, indie, game development, indie dev, stitch, games, rok
It's MASSIVE CHALICE, a new Kickstarted tactical strategy game on an epic timeline! From us, of course! Project lead Brad Muir and designer John Swisshelm delve deep into their influences and goals for the game in this special edition of the Action Cast. Learn more at: http://www.massivechalice.com/ Topics: Double Fine Productions, podcast, video games, video game development, Massive Chalice, Brad Muir,... Source: http://doublefine.com/dfactioncast
Kikizo interviews Peter Molyneux in a 30 minute video about his then-upcoming projects The Movies, Black and White 2 and the top secret project Dimitri. Also has discussions on censorship, the next generation of consoles, development and complex/simple games. The interview was filmed in August 2004. Thank you to Kikizo for the source. The original Kikizo page for this interview is located here: http://games.kikizo.com/features/petermolyneux_vidint.asp Kikizo noted down the questions on their... Topics: Kikizo, Interview, Peter Molyneux, The Movies, Black and White 2, Fable, Dimitri, Censorship, Game...
This Report Toys and Games in Australia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2009-2013, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market – be they new product developments, distribution or pricing issues. Forecasts to 2018 illustrate how the market is set to change. Topics: Australia, Australian Toy Industry, Australian Games Industry, Video Games Industry, Game...